GTA VI leaked 120Hz Mode on PS5 Pro
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Faster Pussycat, Faster
The thirst is real for the biggest game of the generation. Mere days away (10 to be precise) and the preloads of the game up on PlayStation stores have the Meta-Hunters doing their thing. All games comes with a ton of version, copyright, usage and other specific info tied into the Meta Data. And it is here that some new information has been found, with an unsurprising confirmation that PSSR2 is what PS5 Pro players will get to enjoy the game on. But not just any PSSR2 version, it ships with v13.60 which is a whole 0.6 newer than the current PSSR2 that is running on the latest Assassins Creed: Black Flag, Cyberpunk 2077 and others. As I covered in my PS5 Pro launch review and subsequent games, the benefit of ML based CNN image reconstruction models is they can be iterated and improved over time and simply dropped in at the OS, Driver or game level to increase performance, Image quality and more for free. You can learn much more on Image quality and the PS5’s version of PSSR2 in QSSR in my videos going through the benefits and cost these offer.
Alongside the new PSSR2 version being included, the Meta info also confirmed a High Frame-Rate mode, which DOES NOT require or use Variable Refresh Rate(VRR) but DOES require a 120Hz screen. As I discussed last year over on MLIDs YouTube would be the case, this is almost certainly a 40fps mode that will be the perfect mean ground between 30 and 60fps. The option here makes sense, as I stated the CPU MAY be a limiting factor for consistent 16ms, but GPU and Memory are likely an equal level of contention for Rockstar. As such, the 40fps mode will enable them to drop some CPU, GPU and memory intensive areas such as Level of Detail, Ray Tracing Quality, NPC count, Lights and more to claw back 8ms in the frame-time budget. And with this they can offer a faster, more responsive and smoother game by updating at 25ms rather than 33ms. Which as I have covered in many titles now, does not achieve 60fps smoothness, but does feel significantly better than 30fps.
So the missing part here, is QSSR, with no mention of this new PS5 centric FP16 upscaler in the Meta data, is all hope lost? Well I think not, in all likelyhood this is a day 1 or day1+ patch than will drop and possibly even include the option to also run at 120Hz/40fps even IF the game is cut back enough on Ray Tracing and other areas to support that, very possible if a Series S version has to exist. But right now, I think the teams own TAA has shown excellent results on the base console. With the recent 30 minute gameplay reveal running at 2560x1440p output resolution and having a reconstruction base that could dip as low as 720p in my counts. But the image quality, and final resolve was still excellent, with some areas of shadow aliasing, Ray Traced Global Ilumination and reflections causing some noise in that denoising pass. But we only have a week to go, maybe less, before all the speculation can end and we can play it. Be sure to check back here and on my YouTube channel for the full technical analysis and breakdown.
